Quick Answer
Amulets are a build-customization equipment layer added to Game of Thrones: Kingsroad with Season 1: The Drowned God Wakes in June 2025. Each amulet carries random effects that boost your stats and combat performance, and the system has grown every few months since: the November 2025 update added random effect changing (paid in Golden Dragons), a secondary amulet slot that applies 20% of its stats, and color combination effects that trigger bonus perks when your main and secondary amulets' polish colors match certain patterns. Amulet crafting materials come primarily from raid content — the Kraken of the Iron Islands raid and the four-player Scalding Chasm Firewyrm raid, which added nine new amulets in November 2025. Because amulet effects feed directly into Momentum and combat output, the system is one of the most impactful long-term investments for any class.
Field Notes
- • Treat Golden Dragon rerolls as a late-game refinement: change an amulet's random effect only when the rest of your build is settled, because each reroll asks you to permanently choose between the old and new effect with no way back.
- • Equip a secondary amulet even an imperfect one — 20% of its stats still beat an empty slot while you farm materials for a better piece.
- • When polishing, remember that using a leveled-up amulet as material transfers 100% of its experience, so early investment is never wasted; feed old amulets into new ones as you upgrade.
- • Check color combinations after every polish session: the main and secondary slots' colors can trigger additional combination effects, and if multiple combinations apply, the highest-Momentum one takes priority.
- • Farm raid reward counts before they cap — accumulated reward counts per Altar of Memories dungeon were reduced from 4 to 2 in November 2025, so letting counts sit at cap wastes raid rewards.
Quick Answer
The Amulet system is Kingsroad's third long-term gear track, sitting next to weapons/armor and jewelry. Introduced with Season 1 in June 2025, it started as a simple random-effects system and has become one of the deepest build systems in the game: November 2025 added effect rerolling, a secondary slot, color combinations, and nine new raid amulets. This guide covers how amulets work, where their materials come from, and how to invest in the system without wasting Golden Dragons or raid reward counts.
What Amulets Do
Amulets provide two things: base stats that feed your Momentum, and randomly rolled effects that change how your build plays. Official patch notes give glimpses of the effect pool — for example, an amulet option that increases damage against enemies below 50% HP, and random Amulet effects whose activation conditions the developers clarified in an August 2025 fix. Effects range from raw stat boosts to conditional combat perks, which is why two amulets with the same stats can play very differently.
Because the effects are random, the system rewards understanding your build direction first. If you have not settled your class path yet, start with the best beginner build guide and the equipment and gear guide, then shape amulet hunting around the direction you chose.
Where Amulets and Their Materials Come From
Amulet content is tied to the Altar of Lost Memories raid hub:
Kraken of the Iron Islands (Season 1). The first raid and the original amulet source. The November 2025 update increased the amount of Tentacles obtainable from defeating the Kraken and adjusted Kraken amulet selling prices — both signs the developers treat Kraken farming as an ongoing amulet economy. Community discussions have long described the Kraken raid as one of the game's toughest challenges, so bring your best build before queuing.
Scalding Chasm Firewyrm (November 2025). The four-player raid added alongside nine new amulets. Defeating the Firewyrm grants a chance to obtain the various crafting materials used to create these amulets. The Firewyrm raid keeps its own independent reward count, separate from the Kraken Raid. See the Firewyrm raid guide for the raid's structure and reward rules.
Both raids share the same reward-count economy: counts reset weekly at the reset time, refill once per dungeon, and the maximum accumulated count per dungeon was reduced from 4 to 2 in November 2025. Practically, that means raid weekly, or lose the overflow.
Changing Random Effects
Before November 2025, the random effect you got was the effect you kept. The update changed that:
- You can now change the random effects of owned amulets, at a Golden Dragon cost.
- You choose between the current effect and the newly generated one.
- The choice is final — once the new effect is selected, it cannot be reverted.
This turns spare Golden Dragons into build refinement currency. The community consensus on Golden Dragon spending has long been "sigils first" (see the Drogon world boss guide for the earning routine); amulet rerolls are a strong third-phase use once your sigil foundation and artifact priorities are covered, and only when you know exactly which effect your build wants.
The Secondary Slot and 20% Rule
November 2025 added a secondary amulet slot:
- The secondary amulet applies only 20% of its stats.
- It still participates fully in color combination effects.
- Combination effects apply equally whether an amulet is in the main or secondary slot.
The practical read: the secondary slot is a cheap, immediate upgrade for almost every player. Even a mid-grade amulet with useful effects contributes real stats at 20% and can complete a color combination. There is no reason to leave it empty.
Polishing, Colors, and Combination Effects
Polishing is the amulet leveling system, and it now does three jobs:
- Stats. Polishing raises the amulet's stats like any gear enhancement.
- Colors. Polishing beyond a certain level can produce colors at a set probability.
- Combinations. The colors on your main and secondary amulets together trigger additional combination effects. If multiple combinations apply, the one based on the highest Momentum takes priority.
Two efficiency rules from the November 2025 update:
- Using a leveled-up amulet as material to polish another transfers 100% of its experience. Early polishing is never wasted — feed old amulets forward.
- The Copper cost of amulet polishing was adjusted in the same update, so re-check your farming math if you polished heavily before then.
How the Amulet System Fits Your Build
- Momentum: amulet stats and combinations contribute to the Momentum total that gates World Difficulty tiers and content entry requirements.
- Combat output: conditional effects (like the sub-50% HP damage option) reward aggressive, snowballing playstyles — match effects to your class. Assassin and Sellsword players who push daze and burst windows get more from damage-condition effects than defensive ones.
- Long-term planning: with nine Firewyrm amulets plus the Kraken pool, there is now a real collection-and-combination meta. Chase specific pieces only after your base gear and sigil build are stable — amulets compound a good build, they do not replace one.
Common Mistakes
Rerolling before the build is settled. Effect changes are final and cost premium currency. Lock your build direction first.
Leaving the secondary slot empty. 20% of something beats 100% of nothing, and the combination system rewards filling both slots.
Letting raid counts sit at cap. The maximum accumulated count is 2 per dungeon as of November 2025. Unused counts beyond that are wasted weekly income.
Selling old amulets. With 100% experience transfer, an old amulet is polish material. Selling it throws away progression.
Ignoring colors. Two mediocre amulets with the right color combination can outperform stronger amulets without one. Check combinations every time either slot changes.
Related Guides
- Firewyrm Raid Guide — the raid behind the nine newest amulets
- Equipment & Gear Guide — the main gear system amulets complement
- World Difficulty Guide — the ladder your amulet Momentum feeds
- Momentum Guide — how all the systems add up
- Sigil Build Guide — the other premium-currency build system
- Drogon World Boss Guide — the Golden Dragon income behind rerolls
- Seasons Guide — the Season 1 context that introduced amulets
- Endgame Guide — where amulet farming sits in the weekly routine
Last Updated: 2026-09-07
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FAQ
What are amulets in Game of Thrones: Kingsroad?
Amulets are an equipment layer added with Season 1: The Drowned God Wakes (June 2025). Each amulet provides stats and randomly rolled effects that customize your build — official notes reference effects like dealing more damage to enemies below 50% HP. They sit alongside jewelry and gear as a third long-term progression track feeding your Momentum and combat output.
How do I get amulet crafting materials?
Raid content is the primary source. The Kraken of the Iron Islands raid (Season 1) drops amulet-related materials including Tentacles — whose drop amount was increased in November 2025 — and the Scalding Chasm Firewyrm raid (November 2025) grants a chance to obtain crafting materials for nine new amulets added alongside it. Raid reward counts reset weekly and refill once per dungeon.
How does the amulet random effect change work?
Added in November 2025: you can change the random effects of owned amulets by spending Golden Dragons. You choose between keeping the current effect or taking the newly generated one — and once you accept the new effect, the change is final and cannot be reverted. Check carefully before confirming.
What is the secondary amulet slot?
Also added in November 2025: an additional slot that lets you equip a second amulet, with only 20% of its stats applied. The secondary slot also participates in color combination effects, which apply equally whether the amulet sits in the main or secondary slot.
What are amulet color combination effects?
When polishing amulets beyond a certain level, colors can be obtained at a set probability. Additional effects trigger based on the color combinations of your main and secondary amulets. If multiple combination conditions are met, the effect based on the highest Momentum takes priority. Polishing Copper costs were also adjusted in the same update.