Quick Answer
Seasons are Kingsroad's recurring live-service content cycles. Each season adds themed quests, bounties, field content, seasonal versions of Beyond the Wall Expeditions and Wormwalks with exclusive mechanics, and a Season Pass whose final tier awards an exclusive weapon skin. Seasonal content unlocks after the main quest 'Report to Lord Roose Bolton', with the seasonal quests and bounties gated behind an additional region quest. Three seasons are documented in official notes: Season 1: The Drowned God Wakes (June 2025), Season 2: Highgarden Grand Festival (August 2025), and Season 3: Light and Shadow (September 2025). A key player-friendly rule confirmed by the developers: bounties from past seasons remain accessible even after a season ends, so you cannot permanently miss seasonal bounty content.
Field Notes
- • Finish the main quest 'Report to Lord Roose Bolton' as soon as it appears — it is the unlock gate for all seasonal content, and seasonal quests additionally require the region-specific follow-up quest of the active season.
- • Seasonal Beyond the Wall Expeditions and Wormwalks use a separate pool of reward attempts instead of RP, so playing them does not drain your normal RP economy.
- • Each season's exclusive weapon skin sits at the final Season Pass tier — if you want the skin, prioritize season missions early in the season rather than cramming in the final days.
- • Old season bounties stay accessible after the season ends, but seasonal field monsters and their exclusive drops do not. Clear seasonal field content while its season is live.
- • Season Growth Points from the Season Pass enhance traits specific to seasonal Expeditions and Wormwalks — spend them even if you are not chasing rankings, because they make the seasonal grind meaningfully easier.
Quick Answer
Seasons are how Kingsroad refreshes its world every few months. A season bundles themed quests and bounties, new seasonal field content, exclusive mechanics inside Beyond the Wall Expeditions and Wormwalks, a fresh Season Pass, and one exclusive weapon skin at the top of that pass. The structure has been consistent across all three documented seasons, so understanding one season explains them all. This guide covers how seasons unlock, what each documented season brought, how the Season Pass works, and what actually expires when a season ends — which matters more than you might expect, because the developers have confirmed bounties persist while seasonal field content does not.
How Seasons Unlock
Every season follows the same two-gate structure per official update notes:
- Complete the main quest "Report to Lord Roose Bolton." This unlocks the season itself and its Season Pass.
- Complete the season's regional main quest. Season 2's quests and bounties required "Talk to Maester Seymour" in Highgarden; Season 3's required "Snow and Storm" in the Stormlands.
If a new season launches and its content appears locked, the answer is almost always one of these two story gates. The beginner guide and leveling guide cover pushing through the main quest efficiently.
Every Documented Season
Season 1: The Drowned God Wakes (June 2025)
The first major post-launch content drop:
- The Kraken Raid — a powerful raid enemy in the Altar of Lost Memories with valuable rewards (players still discuss its difficulty today).
- The Amulet system, a new build-customization layer (now expanded significantly — see the Amulet guide).
- A new difficulty level for the World Boss Drogon.
- The Crow's Nest region, which remains endgame-relevant (see the Crow's Nest guide).
- Seasonal Beyond the Wall Expeditions and Wormwalks with the Trial of Steel effect, adding the Heat and Erosion gauges.
Season 2: Highgarden Grand Festival (August 2025)
- Two new side quests: "The Citadel's Lost Giant" and "The Crown of Love and Death" (the second unlocks after the first).
- The Trial of Fervor seasonal effect with the Fervor Gauge, which builds as you take damage and punishes you at thresholds — gaining a barrier clears all active Fervor debuffs.
- Three new artifacts: Bronze Harpy Statue (Rare, Active), Laughing Tree's Tattered Cloth (Epic, Passive), and Crown of Winter Roses (Legendary).
- Wormwalks Challenge expanded from stage 50 to 55.
- The update that announced the World Level System (now World Difficulty) was coming.
Season 3: Light and Shadow (September 2025)
- The Trial of Destruction effect with the Break Gauge — filling it unlocks a special skill that destroys all enemy gauges and deals damage equal to 250% of Attack Power.
- The seasonal field content "R'hllor's Chosen": defeating all seasonal enemies summons a Season Boss.
- The Training Ground, a free testing space where you can spawn Normal, Elite, and Boss enemies and measure DPS with no cost or death risk — the best place to tune builds before spending resources.
- Three new artifacts: Mother's Knot (Rare, Passive), Luwin's Valyrian Steel Link (Epic, Active), Tear of Nissa Nissa (Legendary).
- Wormwalks Challenge expanded from stage 55 to 60.
- First-time rewards in Beyond the Wall Expeditions became claimable without consuming tickets, and stage skipping arrived for players far above a difficulty's recommended Momentum.
The Season Pass and Exclusive Skins
The Season Pass is the progression backbone of every season:
- Clearing seasonal content advances Season Pass missions and raises your pass level.
- Season Growth Points earned through the pass enhance traits specific to seasonal Expeditions and Wormwalks.
- The final tier awards the season's exclusive weapon skin: Krakencoil (Season 1), Laurels of Victory (Season 2), Oath of the Red Flame (Season 3). Equipped via Equipment ➜ Wardrobe; class variants become purchasable after the final tier.
- A Premium Season Pass track exists. Whether it is worth buying depends on your play pattern — the F2P guide covers how to evaluate pass value before spending.
Separate from the Season Pass, each season window also runs a themed Battle Pass (such as "Echoes of the Storm and the Wolf", "Blackfish in the Moonlight", and "Guardian of the Horizon"). Do not confuse the two: Battle Passes are shop products with fixed purchase windows, while the Season Pass is tied to season content.
What Expires When a Season Ends — and What Doesn't
This is the question players get wrong most often:
| Content | After the season ends |
|---|---|
| Season bounties | Remain accessible (confirmed for Season 1 and 2 bounties, with prerequisites) |
| Seasonal field monsters | Removed — Season 1's field monsters were removed when Season 2 launched |
| Season-exclusive drops (e.g., Ironborn's Loot) | Stop dropping |
| Seasonal Expeditions/Wormwalks | Replaced by the next season's versions |
| Season Pass and its skin | Window closes (premium purchase deadlines pass with the season) |
Practical rule: bounties wait, field content doesn't. If you are deciding what to prioritize in the last days of a season, clear the seasonal field content and grab its drops first; the bounties will still be there.
Seasonal Mechanics: Expeditions and Wormwalks
The seasonal versions of Beyond the Wall Expeditions and Wormwalks are where each season's identity lives:
- They do not consume RP — they use a separate pool of reward attempts.
- Each season adds an exclusive Trial effect and gauge (Steel/Fervor/Destruction as documented above). These never apply to the original Wormwalks stages.
- Weekly and season-long rankings reward top performers; interim rankings were counted every two weeks in Season 1's structure, with weekly settlements from Season 3 onward.
- The Wormwalks Challenge stage cap has climbed steadily: 50 at launch era → 55 (Season 2) → 60 (Season 3) → 70 (November 2025 update).
How to Work Seasons Into Your Routine
- At season start, unlock the content, check the new Trial effect, and skim the bounty list — bounties are the most durable value in the pass.
- Daily, fold season missions into your existing loop; they usually overlap with content you already run at your chosen World Difficulty.
- Spend Growth Points on seasonal traits as you earn them rather than hoarding.
- Near season end, prioritize expiring content: seasonal field monsters and exclusive drops first, then finish pass tiers if the skin matters to you.
- Check announcements for the current season — this guide documents seasons through Season 3, and newer seasons follow the same structure.
For the confirmed update history behind each season, see the patch notes timeline.
Related Guides
- World Difficulty Guide — the endgame difficulty ladder seasons run alongside
- Amulet Guide — the Season 1 system that keeps expanding
- Endgame Guide — the post-story routine seasons feed into
- F2P Guide — evaluating pass value without wasting currency
- Crow's Nest Guide — the region Season 1 introduced
- Drogon World Boss Guide — the boss that gained a difficulty tier in Season 1
- Patch Notes Explained — confirmed update timeline
- How to Level Fast — clearing story gates efficiently
Last Updated: 2026-09-07
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FAQ
What seasons has Game of Thrones: Kingsroad had?
Official update notes document three seasons: Season 1: The Drowned God Wakes (June 2025, Kraken Raid, the Amulet system, Crow's Nest region), Season 2: Highgarden Grand Festival (August 2025, Trial of Fervor, three new artifacts), and Season 3: Light and Shadow (September 2025, Trial of Destruction, the Training Ground). Check the in-game announcements for the current season, as newer seasons may have launched after this guide was last updated.
How do I unlock seasonal content?
Seasonal content requires completing the main quest 'Report to Lord Roose Bolton'. The season's quests and bounties have an additional gate: Season 2 required 'Talk to Maester Seymour' in Highgarden, and Season 3 required 'Snow and Storm' in the Stormlands. Expect the same pattern — a regional main quest — for other seasons.
What is the Season Pass and what does the final tier give?
The Season Pass is a free progression track fueled by clearing seasonal content. Each season's final tier awards an exclusive weapon skin: the Krakencoil skin in Season 1, Laurels of Victory in Season 2, and Oath of the Red Flame in Season 3. Skins are equipped via Equipment ➜ Wardrobe, and versions for other classes can be purchased after reaching the final tier. A paid Premium track exists alongside the free track.
Do seasonal bounties disappear when the season ends?
No. Official notes confirm season bounties remain accessible even after the season ends — Season 1's Winterfell bounties (Smudge & Black Manta) and Season 2's Highgarden bounties (Tommas & Sorin) both persist, each with their quest prerequisites. What does expire is seasonal field content: Season 1's field monsters were removed when Season 2 launched, along with their exclusive drop items.
What are the seasonal Trial effects in Expeditions and Wormwalks?
Each season introduces an exclusive effect with its own gauge for seasonal Beyond the Wall Expeditions and Wormwalks: Trial of Steel with Heat and Erosion gauges (Season 1), Trial of Fervor with the Fervor Gauge that builds as you take damage (Season 2), and Trial of Destruction with the Break Gauge that rewards removing enemy Daze/Resistance gauges (Season 3). These effects never apply to the original, non-seasonal Wormwalks stages.